
In fact, there are actually many famous games that have purposefully avoided realistic graphics, instead opting to go in the opposite direction using a rendering technique called cel-shading.Ĭel-shading is a way of rendering 3-D objects to make them appear more 2-D, or cartoon-like. The games that were popular this year should be perfect examples of this, as Among Us, Animal Crossing : New Horizons, and Fall Guys have seen success in massive amounts. It helps me in almost all games on this engine.With current-gen consoles having more rendering power than ever before, now seems like the perfect time to remind gamers that a good video game does not necessarily need realistic graphics.

The quality is 0 -reflections in the screen space. R.VolumetricFog.GridSize-64 -quality of volume fog, to taste.

R.DefaultFeature.Bloom-0 -Bloom effect glow, good old setting. R.LensFlare'uality-0 -reflection from the lens R.Tonemapper.Grain'uantization-0 -The grain effect of the grain is not good. R.Tonemapper.Sharpen-1.5 -alternative to the previous one, sharpness. R.PostProcessA' built-in smoothing, from 0 to 6, can cause a ladder. R.MaxAnisotropy -16 - the default can be 8 in the engine, this option forcibly puts the max. R.DefaultFeature.MotionBlur-0 -Blur in motion is still an option, no.

R.MotionBlur'uality-0 -blur in motion is a no-one. R.SceneColorFringe-0 -chromatic aberration nafig. R.SceneColorFringe.Max-0-chromatic aberration.

Which helped me, if it's worth "no" then personally I breaks my eyes and I put the value of 0 or false Somewhere the value of the check is no less than. However! 1.3 is not a minimum for the UE4 engine. Thanks for the command, I think it sewn up "hard-coded" in the modification of the engine inside. The right question, the right answer and on the right domain.
